Summary
Sicaria is a third-person stealth game set in Antwerp during the Eighty Years' War. I was responsible for all game audio on the project, including sound design, voice recordings, music composition, and audio implementation. Additionally, I contributed to the narrative design, ensuring that the audio elements seamlessly integrated with the story and gameplay. This role involved close collaboration with various teams, including level, narrative, and system designers, to create an immersive and cohesive audio experience that enhances the overall gameplay experience.
Game Details
- Genre: Stealth
- Game Engine: UE 5.3
- Team Size: 38 Developers
- Middleware: Audiokinetic Wwise
- Duration: 32 Weeks
- Platform: PC
Highlighted Work
Responsibilities
My Responsibilities as an Technical Sound Designer:
- Audio implementation in Wwise
- Implementation in UE5 through Blueprints, animations, sequencers, C++
- Ensuring the audio mix feels dynamic and balanced
My Responsibilities as an Sound Designer:
- Conducting studio and field recordings
- Editing and manipulating audio files
- Working on Dialogue, SFX, Ambience, and Music
Gallery
(Composed by me)