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Summary

Embark on the chaotic adventure of a 2v2 capture the flag game, infused with whimsical combat and adorned in a charming 1930s art style. Your mission: emerge victorious by capturing all the flags in this lively and engaging gaming experience.

The game, crafted within a timeframe of approximately 10 weeks, reflects the collaborative efforts of a dedicated team. Throughout the development process, the team delved into extensive experimentation with game mechanics and level design, resulting in a dynamic and entertaining gameplay experience.

Game Details

  • Genre: Co-op
  • Game Engine: UE 5.2
  • Team Size: 14 Developers
  • Middleware: FMOD Studio
  • Duration: 12 Weeks
  • Platform: PC

Responsibilities

My Responsibilities as an Audio Designer:

  • Audio implementation in FMOD
  • Implementation in UE5 through Blueprints & animations
  • Editing and manipulating audio files
  • Working on SFX, Ambience, and Music

My Responsibilities as an Level Designer:

  • Prototyping and blocking out level layouts
  • Implementing and refining elements like pick-ups & spawnpoints
  • Collaborated with environment artists
  • Conducting playtests

Highlighted Work


Sound Design

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Ambience

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Level Design

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